Delayed until June 2nd, 2015, Rocksteady Studios concluding game in the multi-award winning Batman: Arkham saga has many Batman fans and video game enthusiasts excited. Set for release on the PC and the next-generation systems Xbox One and PS4, Batman: Arkham Knight will allow greater exploration than its predecessors Arkham City and Origins with the inclusion of an all new Batmobile.
Speaking with IGN, Rocksteady Studios' marketing manager Guy Perkins talked about the game, and the franchises evolution...
"I think we’ve always taken pride in the stories we tell. We try to create that very cinematic story-telling experience through the game. Obviously Asylum was the starting point for that, but the intimate cat-and-mouse gameplay between the Joker and Batman really demanded it took place in the pressure cooker of the Asylum. So that had its place for that story, but then we took that into the open world to give players the next piece of the Batman armour as it were, which is the grappling gun and the ability to glide."
"The introduction of those pieces really required a bigger game world to support them, but then the big thing that was always missing for us was the Batmobile. It was always missing but wouldn’t have worked in Asylum or City, so to build an open-world around that was crucial. The narrative is still very defined, though, there’s definite acts that you clearly understand as you go through Arkham Knight. We’ve been conscious to create a rich story that’s interesting for newcomers and for fans alike. You can go off and do your side quests when you like, but it’s still a linear story in the sense that it has a beginning, middle and end."
"The death of the Joker at the end of Arkham City has created a different world for the criminals of Arkham Knight. He’s not there to disrupt the things they’re doing, so you have to imagine a world where he’s not there and not causing that chaos. They can get organised, work together and offer a more formidable challenge. [Batman is] at the peak of his powers, but without his nemesis there to cock things up for everyone else then they get the chance to be a bit stronger, a bit braver and do things differently."
"We left Scarecrow out of Arkham City for a reason so he’s back in as the big bad and it’s great for us to bring him back. He’s a great mirror for Batman, as they both use fear as a weapon of choice. There’s a dichotomy there. Then working with DC to bring the Arkham Knight to life has been amazing. We were super excited and it’s been a huge honour for us to do something this big."
"If people walk away thinking this is the ultimate Batman simulator, then our job is complete. We gave them Gotham City, we gave them Batman at the height of his powers and we gave them the Batmobile. I think those three elements come together to make a great game. If people go away feeling like it was awesome, we’ve done a good job."
Article Published:
2014-10-01 02:32:17